Lego, Logo, and Design
Abstract
LEGO/Logo is a computer-based environment that aims to bring design and invention activities to the classroom. Using LEGO/Logo, a student can build a machine out of LEGO pieces (includingears, motors, and sensors), connecthe machine to a computer, and write a program to control the machine. LEGO/Logo not only provides a meaningful and motivating context for exploring traditional science concepts, but it also allows students to explore design and engineering ideas that are rarely addressed in schools. In this paper, we describe the development of the LEGO/Logo environment, and we discuss the role of design and invention activities in the classroom, drawing on our experiences with elementary-school children.





